+

Cookies on the Business Insider India website

Business Insider India has updated its Privacy and Cookie policy. We use cookies to ensure that we give you the better experience on our website. If you continue without changing your settings, we\'ll assume that you are happy to receive all cookies on the Business Insider India website. However, you can change your cookie setting at any time by clicking on our Cookie Policy at any time. You can also see our Privacy Policy.

Close
HomeQuizzoneWhatsappShare Flash Reads
 

This guy made a video of what 'World of Warcraft' might look like if it were made now - and it's stunning

Jun 2, 2015, 02:32 IST

Advertisement

It's been over 10 years since the genre-defining game "World of Warcraft" launched. Despite the passing of time, there are still over 7 million people actively playing the game.

Of course, in that time period, games have gotten significantly more attractive.

Here's what "World of Warcraft" looks like right now in its most current expansion, with the same art style and graphical fidelity it had when it started back in 2004:

Pretty rough, no? Ignoring the messy user-interface (all that text and the dozens of boxes on the bottom of the screen), the game's graphics don't compare particularly well with modern games.

Advertisement

Though the comparison is dramatically unfair, here's an image of just-released game "The Witcher 3: Wild Hunt":

But we're not here to pick on an aging powerhouse; with over 7 million players, it's not really possible to dramatically upgrade the looks of "World of Warcraft" without potentially isolating millions of players. Rather, we're here to marvel at the work of a man named Daniel Luchau. He took one piece of the massive world in "World of Warcraft" and re-created it beautifully in a modern game engine.

The results are stunning. Just look at this:

Advertisement

That's from an area in "World of Warcraft" called "Ellwyn Forest." Here's what it looks like in the game:

Quite an improvement, no?  

The game engine powering this, Unreal Engine 4, is responsible for the massive uptick in graphical fidelity. It's being used to power everything from small mobile games to massive blockbusters; it's even being used to develop virtual reality games, which require a far higher graphical standard than games played on a television.

Here's the full walkthrough of Luchau's improvements to "World of Warcraft," in video form:

Advertisement

NOW WATCH: George R.R. Martin reveals which inconsistencies in 'Game of Thrones' are actually deliberate

Please enable Javascript to watch this video
You are subscribed to notifications!
Looks like you've blocked notifications!
Next Article