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The video game industry is facing government scrutiny over loot boxes, and the most powerful leaders in gaming are divided over what to do

Ben Gilbert   

The video game industry is facing government scrutiny over loot boxes, and the most powerful leaders in gaming are divided over what to do
Politics1 min read

Overwatch (loot box)

  • The video game industry is facing a major challenge due to so-called "loot boxes," which offer a selection of randomized in-game loot to players for a price.
  • Two countries have outright banned game makers from using loot boxes in their games, and a US senator is proposing legislation that would prohibit the sale of loot boxes in games available to minors.
  • The game industry and its representative political body, the Entertainment Software Association (ESA), have yet to respond to the threat of federal regulation.
  • Business Insider spoke with video game industry leaders to find out what's being done.
  • Visit Business Insider's homepage for more stories.

The concept of loot boxes is nothing new.

Every kid who's ever purchased a pack of sports cards is already familiar with the idea of buying something with randomized contents. Sports cards are a form of a loot box, albeit one with a physical form.

In some video games, a virtual version of the same concept is core to how that game makes money. In others, loot boxes are simply earned by playing the game. Many games offer a mix of the two.

On paper, loot boxes sound downright banal. At worst, they're another way for game companies to profit from players; at best, they're a fun element of chance.

But some parents and lawmakers see loot boxes as something much worse: gambling.

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