scorecardThese are the 4 biggest problems with 'No Man's Sky' right now
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These are the 4 biggest problems with 'No Man's Sky' right now

Too much time in menus

These are the 4 biggest problems with 'No Man's Sky' right now

The combat isn't fun

The combat isn

Combat isn't the point of "No Man's Sky," but there are certain situations where it's tough to avoid. For example, space pirates will hunt you down mid-flight if you have valuable cargo on your ship, and you can't easily escape from them without killing them.

Unfortunately, shooting isn't particularly fun, either from the ground or in space. You can alleviate it a bit by installing combat upgrades to your gun or starship, but again, those upgrades use valuable inventory space.

There could be more variety

There could be more variety

It's tough to hold this against "No Man's Sky" since the game was made by a small team, but it's a bit unfortunate that every planet essentially has the same things to do on it. You can find alien monoliths, chase down transmissions to find crashed ships or alien outposts, or explore abandoned bases.

Those things tend to get old after 10 hours or so, and it would be nice if the different alien races you meet throughout the universe at least had different looking bases. Hopefully, a wider variety of activities is added to the game at some point down the road.

It crashes a lot

It crashes a lot

A game can't be fun if it doesn't work. There's really no getting around that.

I've had "No Man's Sky" crash on me while warping from system to system, flying to another planet or while I was seemingly doing nothing. This game accomplishes a pretty gargantuan task on a technical level, so I get it, but that doesn't make the error screen any less deflating.

Thankfully, the game's creator Sean Murray promised a patch is in testing right now for both the PS4 and PC versions. Hopefully these and other issues are addressed in the coming weeks.

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