Mapping the world, one PokéStop at a time
The announcement, made in a blog post on November 12, disclosed that the company has used over 10 million scanned locations worldwide to train its model, with players contributing 1 million new scans each week.
“In our vision for a Large Geospatial Model (LGM), each of these local networks would contribute to a global large model, implementing a shared understanding of geographic locations, and comprehending places yet to be fully scanned,” wrote Eric Brachmann, Niantic staff scientist, and Victor Adrian Prisacariu, Niantic chief scientist.
This massive AI effort is powered by Niantic’s Visual Positioning System, which can pinpoint the exact position and orientation of an object using just a smartphone camera image — accurate to within 0.4 inches.
From gaming to robotics
The LGM project is no small feat. Just as This capability could make LGMs invaluable in fields ranging from robotics and
A cause for concern?
While many Pokémon Go players have shrugged off the news, others are more skeptical. Critics fear that such technology could have unintended or harmful applications, including use in surveillance or even military operations.Elise Thomas, a senior intelligence analyst at the Institute for Strategic Dialogue, voiced her concerns on X: “It’s so incredibly 2020s coded that Pokémon Go is being used to build an AI system which will almost inevitably end up being used by automated weapons systems to kill people.”
Niantic’s LGM reflects a growing trend: the blending of entertainment and AI research. While the technology promises to unlock new possibilities, it also raises ethical questions about privacy, consent, and the future uses of such data.
For Niantic, the data scraping was possible because users willingly scanned their surroundings through the game. These scans were part of AR features that players engaged with, from battling at gyms to exploring PokéStops. But few players likely realised they were helping train a system with potential implications far beyond gaming.
The question remains: should users be more aware of how their data is used? And where should companies like Niantic draw the line between innovation and transparency?