scorecard
  1. Home
  2. tech
  3. I played the enormous new space opera, 'Mass Effect: Andromeda' - here's what it's like

I played the enormous new space opera, 'Mass Effect: Andromeda' - here's what it's like

Don't worry: There are no <em>major</em> spoilers ahead.

I played the enormous new space opera, 'Mass Effect: Andromeda' - here's what it's like

"Mass Effect: Andromeda" does not make a good first impression.

"Mass Effect: Andromeda" does not make a good first impression.

I'm a longtime "Mass Effect" fan; I put hundreds of hours into my version of Commander Shepard across the original trilogy. And that's important to tell you for one reason: My expectations are unreasonably high. 

"Mass Effect: Andromeda" is essentially a standalone game. You don't have to play the original trilogy to follow the events here (though there's plenty of nods to it if you did).

But I'm not approaching it as a standalone game, and that's because I spent so much time investing in the original trilogy. There's a good argument to be made that you'd like the opening to "Mass Effect: Andromeda" more than I did if you didn't play the original games. 

It's a fine opening, but doesn't stand up to the high bar set in the first three.

It

Right off the bat, the characters feel lifeless — like they're going through the motions. There's little time for plot or character development as "Andromeda" rushes through the intro. 

This guy's my father? And apparently my brother is hurt? And who are these squadmates? And why am I shooting at these aliens?

Mass Effect: Andromeda

"Mass Effect" is a series known for nuance, yet the intro to "Andromeda" is entirely lacking in this regard. 

I'm thankful to say that the game picks up dramatically after the first few hours. When you reach the Nexus, and get your ship, the familiar rhythm of "Mass Effect" begins to pick up.

Idramatically after the first few hours. When you reach the Nexus, and get your ship, the familiar rhythm of "Mass Effect" begins to pick up.' layout='fill' objectFit='cover' loading='lazy' width="700" height="400"/>

Believe it or not, the politics of the Nexus — the "Andromeda" equivalent of the original trilogy's Citadel, or hub area — are what hooked me in. 

Characters like Jarun Tann (voiced by "Silicon Valley" star Kumail Nanjiani) and Nakmor Kesh (voiced by Allegra Clark) immediately reminded me of the best aspects of the "Mass Effect" series: Characters with history, who respond in realistic ways, who are just as likely to be honest as they are to be manipulative. 

It's not the time spent shooting aliens in "Mass Effect" that's so engaging — it's the intellectual sword fighting in between missions, and the split decisions with long-term consequences. 

Soon after, the new structure to this evolution of the series unfolds: You're off to explore Eos, one of the first planets being considered for settlement. Eos is a massive open environment.

Soon after, the new structure to this evolution of the series unfolds: You

The meat of "Andromeda" is touching down on various potentially habitable planets, exploring their massive environments, and figuring out whether or not humanity could survive there. 

It's a major change from previous entries in the series, and the game feels more like the first "Mass Effect" game than anything else. There's an almost "Western" feel to the game, albeit a space Western — kinda like "Westworld," but with aliens. 

This is especially true as you start encountering aliens. Which, yes, there are aliens. Of course there are aliens.

The first major mystery that I've discovered from my time with "Andromeda" is an alien species called the "Kett."

The first major mystery that I

There are a lot of question marks at the start of "Andromeda." Your first encounter with an alien species is lethal. No conversation, just straight up guns drawn let's fight. 

While that might be typical in other games, the "Mass Effect" series tends to go deeper. It's rare that your first encounter with a new alien species is immediately hostile. As a result, after my first 5 to 10 hours with the game, the goals of the antagonists still aren't clear. I have some faith in the game to dig in on that relationship, but the first introduction is sadly underwhelming. My character's lack of shock (and the lack of shock on the faces of those around her) didn't help either.

The combat itself, while slow at first, is surprisingly deep and fun. Major changes to movement make "Andromeda" stand out.

The combat itself, while slow at first, is surprisingly deep and fun. Major changes to movement make "Andromeda" stand out.

Your combat situation is going to vary pretty seriously depending on how you play "Mass Effect" games. Since the series mashes up third-person shooting with RPG elements, you're picking a class and various "powers" that apply to that class. 

Since I am playing with a focus on "biotic" skills, my character is able to do stuff like throw people with her mind. It's rad! 

This stuff isn't new to the series, though — what's new to the series is how your character moves through the environment. Between a combination of sprint, jump jets, and a dash, you have more movement abilities than ever before. These can be strung together in delightful, spontaneous ways; escaping from enemies, or traversing a puzzle, or exploring for secrets are all much more interesting endeavors as a result of the change to movement. 

The game is often gorgeous — just as often as it's rough around the edges.

The game is often gorgeous — just as often as it

It's clear that the new "Mass Effect" is especially pretty. I took dozens of screenshots while playing the first 10 hours (or so), and they're all ridiculously attractive. 

What those screenshots don't show you is moments where the game outright slows down, or things in the game world "pop" into existence in front you, or a squadmate decides to walk somewhere bizarre for no reason.

Mass Effect: Andromeda

I have countless examples of technical issues to share. This is stuff that can (and should) be fixed with an update. 

In the same breath, I'm excited to play more "Mass Effect: Andromeda." The story has its hooks in me, and the combat is a lot better after the first few hours.

In the same breath, I

After a disappointing first few hours, I've fallen much more for "Mass Effect: Andromeda." Characters like Nakmor Drack above are part of why the "Mass Effect" series is so fantastic, and had me genuinely laughing and smiling — that's the real reason the series is so fantastic: emotions! 

I remember characters like Mordin Solus from the original trilogy because he was so memorable. How could you not? That'd be like forgetting Egon Spengler from the Ghostbusters.

The "Mass Effect" series is so effective specifically because it traffics in smart storytelling, starring fully-developed characters. By the end of the my first 10-ish hours of the game, "Andromeda" got there. Here's hoping that trajectory continues!

The launch trailer for "Mass Effect: Andromeda" is out now — check it out below. The game arrives on Xbox One, PlayStation 4 and PC on March 23.

The launch trailer for "Mass Effect: Andromeda" is out now — check it out below. The game arrives on Xbox One, PlayStation 4 and PC on March 23.

Popular Right Now




Advertisement