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  4. 'World of Warcraft Classic' is a smash-hit that's bringing gamers back to the mid-2000s, but the launch was a fiasco that made me wait 8 hours to play

'World of Warcraft Classic' is a smash-hit that's bringing gamers back to the mid-2000s, but the launch was a fiasco that made me wait 8 hours to play

Blizzard first teased 'World of Warcraft Classic' in 2017.

'World of Warcraft Classic' is a smash-hit that's bringing gamers back to the mid-2000s, but the launch was a fiasco that made me wait 8 hours to play

Nostalgic content with a renewed look.

Nostalgic content with a renewed look.

The demand for a classic experience has long been demanded by fans after years of releasing new expansion packs and culling older content. "WoW" enthusiasts had even launched their own, private servers that let players experience the vanilla game — servers that prompted Blizzard to take legal action.

While Classic is supposed to bring back fond memories of the original "WoW" experience, there are a few changes throughout the game.

Classic will allow players to boost the graphics settings for a more robust look — if your computer hardware (graphics card and CPU) can handle it.

Like most of Blizzard's games, "WoW" relies heavily on the CPU. Having a newer graphics card could actually bottleneck Classic's performance if your CPU is still outdated.

Gamers were excited for 'WoW Classic' — Google search interest for 'WoW' skyrocketed in the US in the weeks ahead of launch, and overtook 'Fortnite.'

Gamers were excited for

Blizzard allowed current 'WoW' subscribers to reserve their character names.

Blizzard allowed current

Earlier this month, Blizzard announced it would allow current "WoW subscribers to reserve up to three character names for use in "WoW Classic."

I rushed to reserve my character names, but sadly, like many others, my top choices for names were already taken.

In the hours before the game launch, Blizzard eventually increased the limit to 50 characters.

I was not prepared. Upon logging in, I was greeted with this message I hadn't seen in years.

I was not prepared. Upon logging in, I was greeted with this message I hadn

I initially thought the servers wouldn't go live until 3:00 p.m. PST — meaning I would have to wait that long before I was even allowed to get into line. That wasn't the case, it seems, and I was in for a very long wait before I would even be allowed to start playing.

"At this time, all realms that have a Full or High population tag are expected to experience extended queues," a Blizzard community manager said in the official forums.

But wait, there's more. Over an hour later, I had moved ahead in the queue, but my estimated wait time also grew higher.

But wait, there

This was disappointing, but in a weird way, part of the experience: The original "World of Warcraft" had the same problems when it first launched in 2004. Still, Blizzard had promised that it was working to stop it from happening this time, with a crack that went on to become a meme amongst "World of Warcraft" fans.

"We want to reproduce the game experience that we all enjoyed from the original classic WoW," Brack joked at BlizzCon 2017. "Not the actual launch experience."

At this point, I resorted to watching others enjoy the fun on Twitch, the streaming platform.

I bided the time by watching other people play 'World of Warcraft.'

I bided the time by watching other people play

To my surprise, there were over 1 million Twitch users watching streams of 'World of Warcraft.' The number slowly tapered off to around 600,000 viewers later on in the day — but it still surpassed other popular games like "Fortnite."

Watching those Twitch streams was unbearable. Popular streamers like "Asmongold" played the game and went over strategies to quickly level their characters. I was still waiting in line.

Watching those Twitch streams was unbearable. Popular streamers like "Asmongold" played the game and went over strategies to quickly level their characters. I was still waiting in line.

Amid all of this, some players found themselves abruptly booted from the game.

Amid all of this, some players found themselves abruptly booted from the game.

Players claimed in the official forums that they were being kicked off from the game servers in the hours immediately following the launch — meaning they'd have to go wait in the same line that I was waiting in.

Twitch streamer "Asmongold" got booted from his server after several hours of playing time. He rejoined the server and had to wait for over 17,000 players ahead of him. Eventually, he set up a mattress on the floor and slept on his stream.

"I can't believe it," the streamer said at one point on Monday evening. "I genuinely can't believe this happened."

"We are aware of, and as our top priority, we are working through issues that some players are having logging into WoW Classic, including the 'World Server Down' error," an official "WoW" account posted on Twitter. "Thank you for your patience."

I was almost at the finish line, myself. Coming back to see my progress, I was elated to see that I only had around eight minutes remaining.

I was almost at the finish line, myself. Coming back to see my progress, I was elated to see that I only had around eight minutes remaining.

But it was a false hope. I will still actually hours away and behind thousands of other players in line. Interestingly, even during this time, my place in the queue went down, but my wait time kept going up.

But it was a false hope. I will still actually hours away and behind thousands of other players in line. Interestingly, even during this time, my place in the queue went down, but my wait time kept going up.

"This is BS. Paying $15 to sit in a queue for 347 minutes?"

"This is BS. Paying $15 to sit in a queue for 347 minutes?"

Other players noted their frustration with the long queue times.

"Can't believe I got talked into taking the day off for this... thanks Blizzard," Alliance player "Josiebear," wrote on the official forums. "You never fail to impress me."

Another Alliance player, "Onkie," said: "Fifteen years and nothing learned. What an absolute joke."

Blizzard did not respond to Business Insider's request for comment.

After an eight hour wait (and a whole lot of Twitch), I was finally logged in. Strangely, I was able to log out of my character and server, and then log back in without waiting in queue again.

After an eight hour wait (and a whole lot of Twitch), I was finally logged in. Strangely, I was able to log out of my character and server, and then log back in without waiting in queue again.

In hindsight, it was probably not the wisest choice for those who called in sick from work in order to take the day off — at least not until Blizzard manages to deal with the long queues.

To Blizzard's credit, it did warn players beforehand that there would be wait times for higher-populated servers, and it later attempted to mitigate the player congestion by releasing several new ones.

Some servers simply aren't as popular, and as such, have lower wait times. But playing on such low-population servers carry their own risks: It means fewer people to play with, too, and there's always the chance that the people on your server just up and move to a different game.

Was it worth the wait (and queue times)?

Was it worth the wait (and queue times)?

I ended up creating a human rogue, and spent 3 hours in the game so far, a small portion of which was used to adjust my in-game settings.

As I explored the beginning areas, all of the memories of hunting low-level wolves and thieves there a decade ago began flooding back. But did it intrinsically feel different from the game that came out when Daniel Powter's "Bad Day" topped the Billboard charts?

For me, it didn't. Aside from the minor changes back to the old user-interface and icons, it mostly felt the same.

But there were two big differences: The community was thriving again, and I could definitely feel that I was playing a harder game — "World of Warcraft" has gradually gotten easier over the years, but this is way closer to its original difficulty level.

Other players were able to swoop in on my enemies, taking my kills and stealing my loot. Enemy mobs respawned at a ridiculous rate and I died three times before hitting Level 7. (In my defense, I was playing solo inside a cramped cave.)

It was frustrating, but I felt a sense of accomplishment every time I gained another level or turned in a quest.

Players were also manually looking for groups for quests by typing into the chat box. Sure, things got hectic and you'd occasionally see the tired old memes around Chuck Norris here and there — but you could feel the nostalgic excitement from other players in the area.

More than anything, I really enjoyed the sense of bonding with the community that I've experienced in "World of Warcraft Classic." The recent versions of the main "WoW" game can feel sterile, populated with power players. This retro revival brings back fond memories of a decade ago, when things weren't so set in stone and there was plenty of mystery.

Isn't that what an online gaming community's about?

See you in game!

See you in game!

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