scorecardThe first huge update to 2019's biggest game is worth every penny
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The first huge update to 2019's biggest game is worth every penny

First and foremost, here's everything you can unlock by playing "Apex Legends" after buying the Battle Pass:

The first huge update to 2019's biggest game is worth every penny

Oh, and yes, there's a new character named Octane. Even if you don't buy the Battle Pass, he's unlockable with in-game currency or real money.

Oh, and yes, there

Regardless of whether you buy the Battle Pass or not, anyone playing "Apex Legends" can unlock and play as the new character. He costs the same 12,000 points of in-game currency that the two previously released additional characters cost, though he can also be purchased outright using 750 Apex Coins ($7.50).

What's the deal with Octane? He's a super intense movement-based character who automatically recharges health (slowly) and is able to temporarily boost his movement speed well above any other character by using one of his powers. His ultimate ability allows him to drop a jump pad anywhere on the map.

Some "Apex Legends" players say that Octane is overpowered. I disagree, but he certainly is fast.

So, what's new? Aside from the new character, a ton of little changes were made.

So, what

Everyone's favorite robot, Pathfinder, is now able to use his grapple to attach to ziplines! And anyone who doesn't like the shaking their screen does while running in-game now has an option for minimizing that visual effect.

These are just two of dozens of small changes that came with the first major expansion to "Apex Legends." One of the worst issues with the initial version of the game was various characters having abnormally large "hit boxes" — their physical form didn't match up with the area that the game recognized as hittable by bullets. That has been fixed.

Check out this highly detailed list of patch notes if you're looking for the full list of changes.

All those little changes, in addition to the new character and all the new stuff to unlock, offer "Apex Legends" a new layer of depth.

All those little changes, in addition to the new character and all the new stuff to unlock, offer "Apex Legends" a new layer of depth.

Just as millions of "Apex Legends" players were starting to feel the repetition of the game's one mode, the Battle Pass offers a welcome new way to feel a sense of progress.

It's small, I realize: The Battle Pass more or less just adds a new leveling system that corresponds to various rewards. And, unlike "Fortnite," there are no specific objectives tied to the Battle Pass in "Apex Legends."

But there's a good reason for that, according to Respawn Entertainment. "The first [Battle Pass] version isn’t built around a complex quest system where you need to do a 720 backflip off of Watchtower Artemis and get two Wingman headshots before hitting the ground," the studio posted this week. "While we think there’s really cool design space in quests and challenges for future Battle Passes, we wanted the initial version to allow our players to just play and learn the game."

All of which is to say one thing: The Battle Pass concept is expected to evolve in "Apex Legends" as the year goes on. There are three more "seasons" expected by the end of 2019.

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