scorecardHere's how the family behind the indie video game 'Cuphead' sold 3 million copies without any formal training in game design
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Here's how the family behind the indie video game 'Cuphead' sold 3 million copies without any formal training in game design

Jared, Marija, and Chan Moldenhauer of Studio MDHR worked on "Cuphead" and coordinated staff from their Ontario homes.

Here's how the family behind the indie video game 'Cuphead' sold 3 million copies without any formal training in game design

Chad Moldenhauer sketched the earliest designs for "Cuphead" in 2013.

Chad Moldenhauer sketched the earliest designs for "Cuphead" in 2013.

Even as they cared for young children, the Moldenhauers dedicated themselves to creating "Cuphead" from scratch.

Marija left a corporate job to help manage the project, and eventually started helping with the game's art and animation. Marija and Chad contributed hand-drawn cells for animation while James led the gameplay design.

"Cuphead" embodies the style of 1930s animation, in both art and music.

"Cuphead" embodies the style of 1930s animation, in both art and music.

"Cuphead" is a living homage to 1930s animation, with a big band musical score to match.

The game plays like a mashup of classic titles like "Contra," "Mega Man," and "Super Mario World," with players running and shooting their way through dozens of challenging bosses and stages.

The Moldenhauers say the game has set world records for the most boss battles and boss transformations in the run-and-gun, shoot-'em-up genre.

The animations in "Cuphead" are all drawn and inked by hand. Backgrounds like the one below took about a week to complete.

The animations in "Cuphead" are all drawn and inked by hand. Backgrounds like the one below took about a week to complete.

The video also revealed that "Cuphead" holds a record for the most hand-drawn frames of animation in a video game, with more than 45,000 cells. Caitlin Russell, a background artist and painter for "Cuphead," said that each background has between seven and 11 layers, and single screens like the one above can take about a week to complete.

"I don't think we would have been able to put in the hours and effort that we did into it, unless it was purely a labor of love," Marija Moldenhauer told Red Bull.

"Cuphead' will get an update with a new playable character in 2019. You can find the game on Xbox, PC, or MacOS.

"Cuphead

Studio MDHR isn't done with "Cuphead" just yet: In 2019, the game will be getting an update called "The Delicious Last Course" that will add a new playable character, Ms. Chalice.

You can find "Cuphead" on Xbox One, PC, or MacOs, and Studio MDHR is promising more games for the future too.

You can watch the full interview with Studio MDHR below.

You can watch the full interview with Studio MDHR below.

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