The shooting in "Warzone" feels just as good as it does in the latest "Call of Duty" entry from last fall. The movement is exactly the type of movement that "CoD" players are used to, and the selection of guns will be similarly familiar.
In short, "Warzone" still looks and feels very much like a normal "Call of Duty" game.
So, if you've ever played and enjoyed a "Call of Duty" multiplayer game, you're almost certain to enjoy the foundational aspects of "Warzone" — namely, the shooting and the character movement. To be tremendously reductive, "Warzone" feels like a much larger scale version of a team-based "Call of Duty" death match.
The foundational components of "Warzone" — a battle royale game steeped in the gameplay and visuals of "Call of Duty" — are solid, but where it diverges from those foundations are where it's strongest. Fighting for your life against another person is so much fun that it's almost worth being taken down on purpose. Realizing that the gas is coming and dropping everything to run away at full speed is harrowing every time, but makes the concept of a "circle" in the battle royale genre actually mean something.
These things that make "Warzone" stand out from the competition in a way that gives it potential staying power.