From an outside perspective, this might seem pretty harmless — after all, it’s just a game, right? But to the millions of
However, a new study has found that despite a general consensus that smurfing is detrimental and
Online games often use sophisticated matchmaking systems to pair players of similar skill levels. To get around this, smurfers create brand new accounts, which tricks the system into considering them as beginners. Thus, they are entered into competitive matches against other rookies, allowing the more-skilled smurfs to dominate the less experienced players. This has sparked controversy within the gaming community, with some defending the practice and others condemning it for ruining the gaming experience.
The new study surveyed over 300 participants from gaming subreddits and a university gaming club — players who game slightly more than 24 hours a week — in an attempt to ascertain how they feel about smurfing. They found that while gamers generally viewed the practice as negative, many actually admitted to doing it themselves under certain circumstances.
While 94% of the participants believed that other people smurf more frequently than them, and in a more toxic manner. Meanwhile, over two-thirds of the surveyed noted that they smurf at least occasionally.
“There was this outpouring of comments saying basically, ‘Hey, I do smurf sometimes, but really it is not bad all the time’,” explains study author Charles Monge. “Gamers say they really don’t like smurfing. They also say they do it, but they’re not ruining games and they only do it for valid reasons.”
But if most gamers agree that smurfing is a terrible practice, why does an overwhelming majority indulge in it? To answer this question, the authors conducted another study by asking 235 heavy gamers when it was okay to smurf, expecting the respondents to have extremely clear cut opinions on the matter. However, the response was anything but black and white.
The presented justifications for smurfing ranged from the benign (playing with less skilled friends) to the blatantly malicious (wanting to crush weaker players). The findings revealed that gamers are capable of nuanced judgments, often excusing smurfing if it served a reasonable purpose.
This approach aligns with the "socially regulated" perspective on blame, which considers context and motive. This contrasts with the "motivated-blame perspective," where actions are judged as unequivocally right or wrong, regardless of context.
Interestingly, a third study involving non-gamers indicated that this nuanced approach to blame isn't confined to gaming communities. Non-invested non-gamers also showed a tendency to evaluate these justifications based on context, suggesting that gaming might provide a valuable tool for understanding broader social behaviours.
The findings from this research highlight that smurfing, while generally viewed negatively, is perceived with a degree of nuance by the gaming community. This complexity suggests that the debate over gaming toxicity needs to consider the varied motivations behind players' actions. As gaming continues to evolve, understanding these behaviours will be crucial for fostering healthier online environments