This new game plans to capitalize on the Tetris Effect, by playing up the game's hypnotic imagery and addictive nature.
The game will feature at least 30 mesmerizing stages, complete with stunning art, enchanting music, uniquely styled blocks, and even animated backgrounds that react to the player's actions—all designed to maximize the Tetris Effect.
The best part?
"Tetris Effect" will also support the PlayStation VR headset, so players can be fully immersed and surrounded by this acid trip of a game.
In a post to the official PlayStation blog today, the developer said every stage will have its own theme, and that "they’re all meant to make you feel something — to convey a mood, or even provoke an emotional response."
If the levels are anything like the game's trailer, it's safe to say we're in for an incredibly nostalgic (and a little emotional) ride.
Ultimately, Tetris is still all about falling blocks, and "Tetris Effect" is no different.
In the same post, Enhance CEO, Inc. Tetsuya Mizuguchi said that the core game mechanics won't be changing.
He wrote, "When it comes down to it, the core of 'Tetris Effect' is still Tetris — one of the most popular puzzle games of all time — but like you’ve ever seen it, or heard it, or felt it before."
Mizuguchi and Enhance, Inc. are known for their trippy, musical takes on video games.
In fact, Enhance's last game, Rez Infinite, featured a similarly space age-y, colorful, and hypnotic art style.
E3 attendees will get a sneak peak at a demo version of the game next week, but the full game will be released sometime this fall.
Here's the full trailer for "The Tetris Effect," which Mizuguchi says was made only using actual in-game assets, and was captured from the game being played in real time: