scorecardSmartphone gamers spent more time playing 'Candy Crush Saga' and 'Clash of Clans' than 'Fortnite' this summer
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Smartphone gamers spent more time playing 'Candy Crush Saga' and 'Clash of Clans' than 'Fortnite' this summer

Aquatic-themed puzzle game "Fishdom" starts off our list with 1.51 billion hours played from May through July of 2018.

Smartphone gamers spent more time playing 'Candy Crush Saga' and 'Clash of Clans' than 'Fortnite' this summer

"PlayerUnknown's Battlegrounds Mobile" is the free-to-play smartphone version of the popular battle royale game, and takes ninth place with 1.52 billion hours played.

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"Slither.io" is the perfect simple, low-pressure game for players who enjoy the cult classic "Snake" and just want to kill a few minutes on a bus ride or while waiting in line. "Slither.io" users played for 1.54 billion hours.

"Slither.io" is the perfect simple, low-pressure game for players who enjoy the cult classic "Snake" and just want to kill a few minutes on a bus ride or while waiting in line. "Slither.io" users played for 1.54 billion hours.

"Helix Jump" is an equally addicting game, but requires a lot of focus. This hopping game, which was played for 1.74 billion hours, is better suited for extended commutes or dedicated play time.

"Helix Jump" is an equally addicting game, but requires a lot of focus. This hopping game, which was played for 1.74 billion hours, is better suited for extended commutes or dedicated play time.

"Subway Surfers" is a fast-paced running game about adorable urban vandals. Mobile gamers played this one for 2.43 billion hours over the period in question.

"Subway Surfers" is a fast-paced running game about adorable urban vandals. Mobile gamers played this one for 2.43 billion hours over the period in question.

Role-playing game "Lords Mobile" lets you conquer your enemies in a fantasy setting — either alongside friends, or on your own. "Lords Mobile" was played for 2.93 billion hours.

Role-playing game "Lords Mobile" lets you conquer your enemies in a fantasy setting — either alongside friends, or on your own. "Lords Mobile" was played for 2.93 billion hours.

"Fortnite: Battle Royale" makes the list at number four, with 2.98 billion hours spent in the app. That number doesn't tell the whole story, though: During the three-month period in question, it wasn't available for Android, at all. That means that it was fourth place overall with only iPhone players.

"Fortnite: Battle Royale" makes the list at number four, with 2.98 billion hours spent in the app. That number doesnonly iPhone players.' layout='fill' objectFit='cover' loading='lazy' width="700" height="400"/>

One of the largest contributing factors to Fortnite taking forth place is that the game isn't available on the Google Play Store, making it significantly less accessible for Android users.

In a dataset only looking at games downloaded from the Apple App Store, Fortnite is at the very top of the list.

Tim Sweeney, the founder and CEO of Fortnite creator Epic Games told Business Insider that they decided not to host the game on the Google Play Store in order to avoid paying a portion of their profits to Google.

First introduced in 2012, "Candy Crush Saga" has remained a fan favorite, and still one of the most successful games of all time. The sweets-themed color match game clocked in at 3.31 billion hours played.

First introduced in 2012, "Candy Crush Saga" has remained a fan favorite, and still one of the most successful games of all time. The sweets-themed color match game clocked in at 3.31 billion hours played.

In second place for the most hours played is "My Talking Tom," a virtual pet game that iPhone and Android users have played for a whopping combined 3.42 billion hours.

In second place for the most hours played is "My Talking Tom," a virtual pet game that iPhone and Android users have played for a whopping combined 3.42 billion hours.

Strategy game "Clash of Clans" tops the list with 3.38 billion hours of gameplay clocked between May and July.

Strategy game "Clash of Clans" tops the list with 3.38 billion hours of gameplay clocked between May and July.

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