Clearing out beasts and monsters will be the first step to starting a colony.
Amazon invited a group of video game journalists for a guided walkthrough of "New World," with about 20 players, and offered an explanation of how the game would work on a larger scale. As it stands "New World" has no overarching story or preset missions, the game will rely on player interactions to keep the fun moving. Players can interact with the world in a variety of ways – constructing new buildings, farming resources, and clearing out enemies will be essential to establishing a colony.
Players can wage war in "New World," but factions will have 24 hours in real life to prepare.
Players can fight each other too, but Amazon reportedly wants to prevent players from doing too much damage to an enemy faction. Before factions can fight in "New World," they'll need to declare war, giving the members of the opposing faction 24 hours in real life to prepare for a battle. That way both sides can organize their squads for a proper melee, and handle their resources without fear of a surprise attack.
There will be plenty of ways to play "New World."
While the style of game isn't new, there are few studios with the means to support an ongoing MMO. The most successful MMORPG, like "World of Warcraft" offer character storylines or regional quests to help players engage with their massive world. In its current state, "New World" will depend on its players to build a satisfying experience together, instead of providing a script. The game will essentially be a sand box for thousands of players.
Amazon has not said whether "New World" will be free-to-play, and there is no anticipated release date. The studio told visiting journalists that the game will be entering beta tests on PC "soon." Until then you can join the "New World" mailing list to get updates on the game.