GigaOm's Katie Fehrenbacher reports.
The overlooked difference, Fadell says, is that Apple actually ships 99 percent of its projects that make it past a certain milestone. Phillips, on the other hand, would kill projects nine times of ten, even if the project was just about to ship.
“When you’re in a culture that has a point of view, and drives to launch everything it does, you know you’re on the hook and you better bring your best game every time," Fadell said.