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"Titanfall 2" is what "Call of Duty" should have been

It comes from the people who made "Call of Duty" great

"Titanfall 2" is what "Call of Duty" should have been

It takes the same shooting and makes it better

It takes the same shooting and makes it better

The pedigree is obvious when you actually play "Titanfall 2," as the boots-on-the-ground shooting action feels very similar. You hold one trigger to aim down your sights and hold another trigger to shoot, like "Call of Duty" helped popularize.

It's quick, snappy and smooth, feeling even better than the best "Call of Duty" games.

The act of moving around the levels is fun on its own

The act of moving around the levels is fun on its own

"Titanfall 2" iterates upon its spiritual predecessor by adding some incredible movement capabilities for each and every player. You can easily run on walls, double jump and do a jet-boosted baseball slide.

Running on walls actually builds momentum rather than stymies it like it does in "Call of Duty: Infinite Warfare." The multiplayer maps are smartly designed, too, as you can easily climb onto the roof of any building you see.

Compare that to "Infinite Warfare," where you frequently run into objects with invisible walls on top of them, preventing you from jumping on top. "Titanfall 2" actually commits to its movement options.

Its customization options are simpler and better

Its customization options are simpler and better

Just like in "Call of Duty," you can customize your loadout to your liking in "Titanfall 2" multiplayer. You can choose which weapons, grenades, abilities and Titan to take into each battle.

Compared to the last few "Call of Duty" games, customization in "Titanfall 2" is pretty simple. You don't have to carefully manage an inventory or anything like that, so you end up not spending very much time looking at menus.

Newly available upgrades are very clearly marked in the menus, which I found to be lacking in "Infinite Warfare." Overall, it's much smoother and cleaner here.

Finally, any game with giant robots is better than a game without giant robots

Finally, any game with giant robots is better than a game without giant robots

This doesn't even require explanation. In "Titanfall 2," you can call down a Titan at a moment's notice and wreak havoc on the other team. In "Call of Duty," you can not.

Every game should have this feature. It seems obvious, but apparently it isn't.


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