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After spending 10 years turning 'League of Legends' into a global powerhouse, Riot Games is celebrating with 7 new titles

Kevin Webb   

After spending 10 years turning 'League of Legends' into a global powerhouse, Riot Games is celebrating with 7 new titles
Entertainment5 min read

League of Legends Riot Games

"League of Legends"/Riot Games

Characters from "League of Legends" in celebration of the company's 10th anniversary.

  • Riot Games celebrated the 10th anniversary of "League of Legends," by announcing seven upcoming games and more "LoL"-related projects.
  • Riot is now one of America's largest video game companies with more than 2,500 employees working around the globe.
  • "League of Legends" generated $1.4 billion in 2018 according to SuperData, and Riot Games says the game has about 8 million concurrent players during peak hours of the day.
  • Riot Games' cofounder and president talked with Business Insider about Riot's growth in the past decade, and the global impact of "League of Legends."
  • Visit Business Insider's homepage for more stories.

Ten years ago Riot Games launched "League of Legends," a transformative title that changed the video game industry on its way to becoming one of the most popular PC games in the world.

"League of Legends" generated $1.4 billion in 2018 according to SuperData, and each day "LoL" sees about 8 million players logged in and playing during peak hours.

Riot is now one of America's largest video game companies, and its 10th anniversary celebration for "League of Legends" feels like a major arrival, bolstered by announcements for seven new games. Riot has more than 2,500 employees working in offices around the globe and the company is showing off the results after more than a decade of growth.

In an interview with Business Insider, Riot Games President and Cofounder Marc Merrill described "League of Legends" as a living entity that grows alongside its player base.

"There's always been this symbiotic relationship between Riot and the community," Merrill said.

'Yesterday's delight, becomes today's expectation, becomes a future grievance'

Merrill and cofounder Brandon Beck started Riot Games in 2006 after graduating from the University of Southern California. The pair was inspired by PC games including Blizzard Entertainment's "Starcraft" and "Warcraft," and a mod of "Warcraft 3" called "Defense of the Ancients." It took several years to launch "League of Legends," and Riot continues to update the game on a regular basis.

As a free-to-play title, "League of Legends" was one of the first modern games to establish itself as an ongoing service, defying the retail-first approach that dominated the industry at the time, and forgoing the monthly subscription models that supported popular online games like "World of Warcraft."

Player feedback has been a prime factor in "LoL's" constant updates, with Riot working to incorporate highly requested features while staying ahead of the lofty expectations of fans. Even when the game is at its best, the "League of Legends" hardcore fans are some of Riot's toughest critics.

"Yesterday's delight, becomes today's expectation, becomes a future grievance," Merrill said when asked about the ebb and flow of the development process. "How do we stay ahead of where things are going. How do we stay ahead and over deliver?"

This thought process has helped "League of Legends" amass a global community with millions of dedicated fans who are invested in everything from professional gaming leagues to live concert tours playing orchestrated "LoL" tracks.

Riot has certainly found a way to over deliver for "League's" 10th anniversary, revealing seven new upcoming games, a new "League of Legends" character, an animated series set in the "LoL" universe, and a documentary covering the first decade of "League of Legends" history.

Riot Games Walk out

Dania Maxwell/Getty Images

Chanel Dawnée, left, hugs Jess Kent, right, during a staged walk out at Riot Games to protest the company's move to force arbitration on sexual harassment lawsuits.

Riot's celebration comes after a crisis of culture

It's quite the moment for Riot, and it follows a relatively tumultuous year that included a class action gender discrimination lawsuit being filed against the company. Riot settled the case with current and former employees in August and has undergone significant changes to repair the company's internal structure.

Merrill described the class action lawsuit and claims that Riot had fostered a sexist work environment as a failure that damaged the pride he took in building the company up to that point. He said he now views the situation as a learning opportunity for Riot to become the company employees really want it to be.

"Failure is an important part of learning, just like with anything where we let our community down," Merrill said. "It's a chance to see what happened and what we can do better."

Riot has been offering periodic updates on its efforts to improve diversity and inclusion, but the company is still facing investigation into sexual harassment, gender discrimination, and unequal pay between men and women at the company from the California Department of Fair Employment and Housing.

Faker League of Legends

Borja B. Hojas/Getty Images

Lee "Faker" Sang Hyeok, 23, has won more than $1 million playing "League of Legends."

But Riot is still working to change the way the world sees video games

"League of Legends" has one of the most popular professional esports circuits of any game and created a blueprint for video game publishers to take ownership of their competitive audience.

The "League of Legends" World Championship includes 24 professional teams representing 13 regions from around the world. Worlds began on October 2 and are swiftly moving towards the finals on November 10, with matches being held in Berlin, Madrid, and Paris. The Worlds prize pool starts at $2.25 million and will continue to increase with player purchases through November 6.

Between the hundreds of people staffing "LoL" esports events and self-employed gamers earning a living playing "LoL" on YouTube and Twitch, Riot has created a life-changing ecosystem around a single video game. Colleges are even creating their own competitive "League of Legends" teams and offering esports-focused degrees.

"There are thousands of jobs that revolve around 'League of Legends,' and those people don't work at Riot, and that's cool!" Merrill said.

Marc Merrill Riot Games

Vivien Killilea/Getty Images for BAFTA Los Angeles

Riot Games President and Cofounder Marc Merrill.

Merrill said Riot has started getting grateful letters from parents now that "League of Legends" is leading to career and scholarship opportunities. As someone who grew up playing competitive computer games online, Merrill said he was happy to provide structure and stability to passionate players.

"It's treated with respect rather than condescension," Merrill said. "We're excited and optimistic to try and help elevate the culture of gaming so people can understand all the great value that exists."

Riot's newly announced games will branch out into new genres for the company, but "League of Legends" will continue to be the flagship franchise. The studio continues to emphasize community-focused games with online play, but Riot plans to move beyond PC gaming to mobile phones and consoles, too.

Check out all of Riot's upcoming projects to celebrate the 10th anniversary of "League of Legends." 

Exclusive FREE Report: Brand Investment in eSports by Business Insider Intelligence

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