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An upcoming ninja action game from the creators of 'Dark Souls' and 'Bloodborne' could be the sleeper hit of the year

Kevin Webb   

An upcoming ninja action game from the creators of 'Dark Souls' and 'Bloodborne' could be the sleeper hit of the year

Sekiro Shadows Die Twice

"Sekiro Shadows Die Twice"/Activision

Armed with a sword and grappling hook, Sekiro is a one-armed ninja on a quest for revenge.

  • "Sekiro: Shadows Die Twice" is an upcoming action-adventure game created by FromSoftware, the creators of cult hits like "Dark Souls" and "Bloodborne."
  • Players take on the role of Sekiro, a one-armed ninja on a quest for revenge, during Japan's Sengoku era in the late 1500s.
  • Like FromSoftware's prior games, Sekiro has a heavy emphasis on hand-to-hand combat and a steep difficulty curve - but the game's story will be more focused and cinematic than "Dark Souls" or "Bloodborne."
  • "Sekiro: Shadows Die Twice" will launch on Xbox One, PlayStation 4, and PC on March 22nd.

With unforgiving action games like "Dark Souls" and "Bloodborne," developer FromSoftware has earned a reputation for creating titles that are both incredibly difficult and highly addictive. FromSoftware plans to continue that trend with its latest title, "Sekiro: Shadows Die Twice," due out on March 22nd for Xbox One, PlayStation 4, and PC.

Set in Japan's Sengoku era during the late 16th century, "Sekiro: Shadows Die Twice" is a single-player action game starring Sekiro, a one-armed ninja.

Players will guide Sekiro on a quest for revenge as he tries to rescue his kidnapped lord and defeat the samurai who took his arm. Sekiro's adventure will pit him against fierce warriors and grotesque demons, and players will need to master a variety of hand-to-hand combat techniques to survive the experience.

Unlike "Dark Souls" and "Bloodborne," "Sekiro: Shadows Die Twice" is not a role-playing game. Sekiro wont level up during the game; instead, he will learn new ninja abilities and obtain gadgets to aid players during each intense encounter. When Sekiro isn't fighting, players will travel through scenic environments inspired by feudal Japan, and use the grappling hook on Sekiro's prosthetic arm to explore new heights.

"Sekiro: Shadows Die Twice" will also have a greater emphasis on story than "Dark Souls" or "Bloodborne." Those games allowed players to build their own characers, making it a bit difficult for FromSoftware to shape a story around the player. In "Shadows Die Twice," FromSoftware will weave a cinematic narrative with Sekiro squarely at the center.

Here's everything we know so far about "Sekiro: Shadows Die Twice."

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