But by 2011, PayPal was in a rough spot.
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It had internal problems in design, product, and engineering, and especially in how those three sections worked together. Namely, that they didn't.
In many ways, PayPal looked like a large, old company. Production was divided over nine organizations, and it took 37 tickets just to get a bug fixed and pushed live.
So PayPal decided to go back to its startup roots. The company now works smarter and faster. It has launched a new PayPal mobile app, and new experiences in checkout, merchant servicing, and onboarding experiences (PayPal has even been thinking about how to buy stuff in outer space.)
PayPal's senior director of user interface engineering, Bill Scott, described how the company solved PayPal's issues in a PowerPoint at a conference last month.
The slideshow in its entirety is pretty long (you can read it all here), so we plucked out some highlights.