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The mushrooms in 'Super Mario Bros.' got their name because a programmer completely misinterpreted what they were

Ben Gilbert   

The mushrooms in 'Super Mario Bros.' got their name because a programmer completely misinterpreted what they were
Tech2 min read

The first level of the original "Super Mario Bros." is intentionally built around education. It's true!

In the first 10 seconds of play, level 1-1 teaches you the fundamentals of playing a "Super Mario" game: question mark blocks are full of potential, mushrooms make you grow bigger, and there are evil, walking mushrooms who can hurt little Mario. 

Those "evil" mushrooms are known as "goomba" - a made-up word with delightful origins.

Nintendo

This guy is a Goomba, or "Kuriboh" in Japanese.

"A 'chestnut' in Japanese is 'Kuri,'" Mario creator Shigeru Miyamoto told video game website Eurogamer in a recent interview. "Which is why the name 'Kuriboh,' which is 'goomba' in Japanese, came about." 

So, why the word for chestnut when goombas are "evil mushrooms?" One hilariously simple reason: "The original drawing I had was a black mushroom. And so a programmer started saying, 'It's a chestnut, it's a chestnut.'" Apparently Miyamoto's drawing wasn't clear enough, or the programmer in question had never seen a black mushroom before. Either way, "kuri" - the Japanese word for "chestnut" - quickly turned into "kuriboh," a Japanese affectation of the word for "chestnut."

Think of it like this: you've got a friend who looks like a goat, and you and your friends give him the nickname "Goaty." That's the equivalent of "kuri" turning into "kuriboh." Pretty simple origins for such a well-known enemy.

Initial designs for level 1-1 actually had a koopa trooper there in place of a goomba, but Miyamoto and co-designer Takashi Tezuka decided that an easier enemy made more sense for the educational focus of that first level in "Super Mario Bros."

Originally, we had a Koopa Troopa that came out, but we thought it might be a little too difficult for the player to jump on and then kick it. That's why we created the Goomba. If it was a turtle, we couldn't really just jump on it and defeat it. So we decided we needed a "bad mushroom."

It was that simple problem in need of a solution that spurred the creation and naming of one of the most iconic enemies in video games. Check out the full video from Eurogamer right here:

NOW WATCH: The 1st 'Super Mario Bros.' level had a fiendishly clever design

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