As you land on the island, your first move is almost certainly indoors. You could bumrush other players who land near you in an attempt to punch them to death, but you probably shouldn't.
Instead, you will almost certainly go looking for supplies — and supplies are found indoors. This concept of looting for resources is a panic-inducing moment right off the bat.
Let's say another player lands near you in a small town. Here's how that might play out:
-You both land around the same time, see each other, and head off toward separate buildings.
-Maybe your building has a good weapon, or maybe it has a police vest (protection). Maybe it has nothing.
-But what about that other player? You've lost them, and they could have a killer weapon. Do you head out to another nearby building, hoping that they aren't in the same one? Do you wait near a window, keeping an eye on the building they're in, waiting for them to leave? Do you take off running toward another nearby town, hoping for better supplies?
This is the central tension of "Battlegrounds," and it starts immediately.