"Hello BlizzCon!" Wyatt Cheng said last Friday. He was speaking to a massive crowd of attendees at BlizzCon 2018, the annual fan event held by Blizzard Entertainment in Anaheim, California.
The room for the keynote was packed, and fans were there specifically for announcements. A new "Overwatch" hero, perhaps? Maybe — finally — the long-anticipated announcement of "Diablo 4"?
It wasn't to be. Cheng was indeed there to announce a new game in the "Diablo" franchise...it just wasn't the one that fans wanted.
"We love Diablo!" Cheng enthusiastically shouted at attendees. "We love the way 'Diablo' has brought millions of players around the world together to slay demons." That's when Cheng started to reveal the new game.
"Our modern world is an increasingly connected one," he said. "Our mobile devices keep us closer than ever to our friends, family, and loved ones. So we knew that we wanted to use mobile devices as the platform for a new 'Diablo' game — because nothing brings together the family like slaying demons!"
It was with this subtle distinction that Cheng announced "Diablo Immortal," a smartphone-only entry in the "Diablo" franchise. "We are making a full-fledged action-RPG you can play everywhere with everyone," he said. The game looks and plays similarly to traditional "Diablo" games, except it's tailored for smartphones' touch controls and smaller screen.
The announcement was met with applause — not roaring applause, necessarily, but applause nonetheless. That enthusiasm didn't last long.