Compared with the original "Battlefront", "Battlefront II" has one big new feature: a single-player story mode.
The story focuses on Iden Versio, an Imperial Special Forces officer. In its pre-launch marketing of the game, Electronic Arts, "Battlefront II's publisher," has been billing Versio as a loyal member of the Bad Guys.
Versio's story begins when she sees the second Death Star explode — as depicted in "Star Wars: Episode VI — Return of the Jedi." That sends her on a mission of revenge — or so we're led to believe, anyway. What actually happens is she soon realizes she's fighting for the wrong side and abruptly changes her allegiances.
The problem is that her about-face is literally unbelievable. We're supposed to just swallow the idea that even though Versio is an elite forces commander whose father reported directly to the leaders of the Imperial Army, she didn't realize she was fighting for the Bad Guys until after the fall of the Empire.
Versio's abrupt switch might have been OK if it had been handled well. But it's not. Instead, her "turning point" moment is so poorly executed it's impossible to believe. One minute she's blindly following orders, and the next minute she's turning on long-time colleagues and murdering dozens of former comrades.
It's the kind of deus ex machina nonsense that video games are notorious for, but how it's handled in "Battlefront 2" is among the worst cases I've seen.