Whether "Alto's Odyssey" will be as successful as its predecessor is impossible to say, but the pieces are all in place.
As a pure gaming experience, "Alto's Odyssey" will feel instantly familiar to those who have played the original title. It's still the same game — automatically moving in an infinite environment from left to right — and the feel of the game has gone unchanged, too. The result is a constant, smooth flow where the pace only changes depending on the character you select (some characters are faster, while others can perform acrobatic feats better).
The overall experience feels a lot like traditional arcade games — with high scores, coins to collect, and so on — but with a pleasant sense of movement that perfectly conveys the idea of an "odyssey" just as much as the original did with an "adventure." (A special shoutout goes to the iPhone X version, that uses the device's elongated display to offer large, breathtaking vistas at each turn.)
And so, "Alto's Odyssey" is everything its predecessor was, and then some: More fun, more challenging, more beautiful to look at and to listen to, while remaining enjoyable for quick, one-hand runs on the tube or longer, more relaxed sessions sitting comfortably on your house's couch. And based on what Cymet told us, perhaps there's hope for a third entry in the Alto series.
“As long as we feel that there is the right set of feelings to explore, the right reasons, and the right story threads to tag on, we would want Alto to continue into the future,” he said.