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After 30 hours with 'Red Dead Redemption 2,' I'm convinced it's a game everyone should play

Ben Gilbert   

After 30 hours with 'Red Dead Redemption 2,' I'm convinced it's a game everyone should play

Red Dead Redemption 2

Rockstar Games/Take-Two Interactive

"Red Dead Redemption 2" main character Arthur Morgan.

The biggest game of 2018 - a long-anticipated sequel from Rockstar Games, the folks behind "Grand Theft Auto" - is a surprisingly downbeat, maudlin affair.

On its surface, "Red Dead Redemption 2" is a cowboy game about six-shooters, robberies, and living outside the law. It's a Western-styled shooting game with a big open world. The game's advertising tagline says it all: "Outlaws for life."

After spending around 30 hours exploring Rockstar's fictionalized 1899 America, I found a gorgeous, deep, surprisingly slow-paced experience that focuses on one man's journey of self-realization.

"Outlaws for life" sounds like a battle cry, but - in "Red Dead Redemption 2" - it's actually a desperate attempt to hold together a lifestyle that's rapidly becoming untenable.

Red Dead Redemption 2

Rockstar Games/Take-Two Interactive

"For life" may not be so long.

Like "Grand Theft Auto 5" before it, "Red Dead Redemption 2" is an incredible achievement. Also like "GTA," this game is a clear step forward for the entire medium.

Where "Red Dead Redemption 2" distinguishes itself from Rockstar's past works is in tone: "Red Dead Redemption 2" is somber, and subtle, and slow - for better and worse. It's a game that feels Important™, with all the grandeur and monotony that connotation evokes.

Here's what I mean:

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