But that's only part of the story.
Computer gaming is a $20 billion industry. In 2012, 58% of Americans played video games, according to the Entertainment Software Association.
Most virtual games can be designed to have educational and physical benefits for players. Games that use repetitive actions, such as the swinging of a bat or targeting a moving object, train the
Video game brain training has the same effect as reading a book or riding a bike - when the brain is learning, thousands of new connections are being formed. The addition of a reward system motivates players to continuously improve their skills.